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» Tooling the Dynamic Behavior Models of Graphical DSLs
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CGI
1997
IEEE
14 years 28 days ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
WCRE
2003
IEEE
14 years 2 months ago
GUI Ripping: Reverse Engineering of Graphical User Interfaces for Testing
Graphical user interfaces (GUIs) are important parts of today’s software and their correct execution is required to ensure the correctness of the overall software. A popular tec...
Atif M. Memon, Ishan Banerjee, Adithya Nagarajan
PG
2000
IEEE
14 years 1 months ago
FEM-Based Dynamic Subdivision Splines
Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
Hong Qin
UIST
1993
ACM
14 years 23 days ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
SIGGRAPH
1999
ACM
14 years 1 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Jos Stam