Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires...
Sebastian Martin, Peter Kaufmann, Mario Botsch, Ma...
Traditional mesh-based approaches to the modeling and analysis of physical fields within geometric models require some form of topological reconstruction and conversion in the mes...
In this paper, we present a new visibility-based feature extraction algorithm from discrete models as dense point clouds resulting from laser scans. Based on the observation that ...
Parameterization of 3D mesh data is important for many graphics and mesh processing applications, in particular for texture mapping, remeshing and morphing. Closed, manifold, genu...
Publish/Subscribe architectures have been widely studied and applied in wired networks. However, their deployment on mobile ad hoc networks still presents a lot of challenges. Thi...
Cristiano G. Rezende, Bruno P. S. Rocha, Antonio A...