Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Quantum systems are promising candidates of future computing and information processing devices. In a large system, information about the quantum states and processes may be incomp...
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of s...
Currently many different modeling languages are used for workflow definitions in BPM systems. Authors of this paper analyze the two most popular graphical languages, with highest p...
This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric c...