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SCA
2007
14 years 6 days ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
ICMLA
2010
13 years 7 months ago
A Probabilistic Graphical Model of Quantum Systems
Quantum systems are promising candidates of future computing and information processing devices. In a large system, information about the quantum states and processes may be incomp...
Chen-Hsiang Yeang
CGF
2008
87views more  CGF 2008»
13 years 10 months ago
Conformal Flattening by Curvature Prescription and Metric Scaling
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of s...
Mirela Ben-Chen, Craig Gotsman, Guy Bunin
CORR
2006
Springer
121views Education» more  CORR 2006»
13 years 9 months ago
Use of UML and Model Transformations for Workflow Process Definitions
Currently many different modeling languages are used for workflow definitions in BPM systems. Authors of this paper analyze the two most popular graphical languages, with highest p...
Audris Kalnins, Valdis Vitolins
PAMI
1998
85views more  PAMI 1998»
13 years 9 months ago
Shape Evolution With Structural and Topological Changes Using Blending
This paper describes a framework for the estimation of shape from sparse or incomplete range data. It uses a shape representation called blending, which allows for the geometric c...
Douglas DeCarlo, Dimitris N. Metaxas