High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Abstract In this paper we extend a multi-camera model for simultaneous estimation of 3d position, normals, and 3d motion of surface patches [17] to be able to handle brightness cha...
We present a generic framework for compression of densely sampled 3D surfaces in order to satisfy the increasing demand for storing large amounts of 3D content. We decompose a giv...
For a surface patch on a smooth, two-dimensional surface in IR3 , low-distortion parameterizations are described in terms of minimizers of suitable energy functionals. Appropriate...