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SI3D
2006
ACM
14 years 1 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
SIGGRAPH
2010
ACM
14 years 14 hour ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
SIGGRAPH
2010
ACM
13 years 11 months ago
Star-contours for efficient hierarchical self-collision detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for ...
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. ...
IMR
2000
Springer
13 years 11 months ago
An Angle-Based Approach to Two-Dimensional Mesh Smoothing
We present an effective and easy-to-implement angle-based smoothing scheme for triangular, quadrilateral and tri-quad mixed meshes. For each mesh node our algorithm compares all t...
Tian Zhou, Kenji Shimada
EOR
2010
178views more  EOR 2010»
13 years 7 months ago
Facility location problems in the plane based on reverse nearest neighbor queries
For a finite set of points S, the (monochromatic) Reverse Nearest Neighbor (RNN) rule associates with any query point q the subset of points in S that have q as its nearest neighb...
Sergio Cabello, José Miguel Díaz-B&a...