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SPAA
2006
ACM
14 years 1 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
COMPLEX
2009
Springer
14 years 2 months ago
Retail Location Choice with Complementary Goods: An Agent-Based Model
This paper examines the emergence of retail clusters on a supply chain network comprised of suppliers, retailers, and consumers. An agent-based model is proposed to investigate ret...
Arthur Huang, David Levinson
ACSC
2007
IEEE
14 years 1 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro
CGI
2006
IEEE
14 years 1 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
INFOCOM
2006
IEEE
14 years 1 months ago
The Case for Non-Cooperative Multihoming of Users to Access Points in IEEE 802.11 WLANs
— In many cases, a mobile user has the option of connecting to one of several IEEE 802.11 access points (APs), each using an independent channel. User throughput in each AP is de...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar