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DM
2010
75views more  DM 2010»
13 years 7 months ago
Acyclic, or totally tight, two-person game forms: Characterization and main properties
Endre Boros, Vladimir Gurvich, Kazuhisa Makino, D&...
CSL
2006
Springer
13 years 11 months ago
Game Quantification on Automatic Structures and Hierarchical Model Checking Games
Game quantification is an expressive concept and has been studied in model theory and descriptive set theory, especially in relation to infinitary logics. Automatic structures on t...
Lukasz Kaiser
AIIDE
2006
13 years 8 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
WSC
2001
13 years 8 months ago
The use of simulation for process improvement at an ambulatory surgery center
This work has for objective building a simulation model to evaluate different alternatives of operation of a projected center for ambulatory surgery. For the construction of the m...
Francisco J. Ramis, Jorge L. Palma, Felipe F. Baes...
AAAI
1996
13 years 8 months ago
Total-Order Multi-Agent Task-Network Planning for Contract Bridge
This paper describes the results of applying a modified version of hierarchical task-network (HTN) planning to the problem of declarer play in contract bridge. We represent inform...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop