Sciweavers

157 search results - page 8 / 32
» Totality in arena games
Sort
View
UAIS
2011
237views more  UAIS 2011»
13 years 2 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
CHI
2004
ACM
14 years 7 months ago
A grounded investigation of game immersion
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done ...
Emily Brown, Paul A. Cairns
AAAI
2008
13 years 9 months ago
Manipulating the Quota in Weighted Voting Games
Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota;...
Michael Zuckerman, Piotr Faliszewski, Yoram Bachra...
CORR
2007
Springer
141views Education» more  CORR 2007»
13 years 7 months ago
Acyclicity of Preferences, Nash Equilibria, and Subgame Perfect Equilibria: a Formal and Constructive Equivalence
Abstract. Sequential game and Nash equilibrium are basic key concepts in game theory. In 1953, Kuhn showed that every sequential game has a Nash equilibrium. The two main steps of ...
Stéphane Le Roux
ATAL
2008
Springer
13 years 9 months ago
Divide and conquer: false-name manipulations in weighted voting games
In this paper, we study false-name manipulations in weighted voting games. Weighted voting is a well-known model of cooperation among agents in decision-making domains. In such ga...
Yoram Bachrach, Edith Elkind