We present Energy Life a system utilizing wireless sensors, mobile and ambient interfaces that turn energy consumers into active players. Energy Life participants play through dif...
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and bec...
Koji Yatani, Kurt Partridge, Marshall W. Bern, Mar...
This paper describes an evaluation of a new game concept, Lecture Quiz, which can be used in lectures in higher education to promote strong student participation and variation in ...
It is challenging to browse multimedia on mobile devices with small displays. We present MiniMedia Surfer, a prototype application for interactively searching a multimedia collect...
Maryam Kamvar, Patrick Chiu, Lynn Wilcox, Sandeep ...
There have been many attempts to support awareness and lightweight interactions using video and audio, but few have been built on widely available infrastructure. Text-based syste...