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VR
1999
IEEE
146views Virtual Reality» more  VR 1999»
14 years 2 months ago
Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
A technique is proposed for object manipulation with a virtual tool using multiple exact interactions. Exact test is introduced that uses real-time collision detection for both ha...
Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Ma...
VR
1999
IEEE
119views Virtual Reality» more  VR 1999»
14 years 2 months ago
Virtual Flythrough over a Voxel-Based Terrain
A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume te...
Ming Wan, Huamin Qu, Arie E. Kaufman
UIST
1998
ACM
14 years 2 months ago
A User Interface Using Fingerprint Recognition: Holding Commands and Data Objects on Fingers
This paper describes a new user interface, called a fingerprint user interface (FUI), which employs fingerprint recognition. While the unique feature patterns of fingerprints have...
Atsushi Sugiura, Yoshiyuki Koseki
CHI
1997
ACM
14 years 2 months ago
Beyond Fitts' Law: Models for Trajectory-Based HCI Tasks
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...
Johnny Accot, Shumin Zhai
ISLPED
1997
ACM
124views Hardware» more  ISLPED 1997»
14 years 2 months ago
Low power high level synthesis by increasing data correlation
With the increasing performance and density of VLSI circuits as well as the popularity of portable devices such as personal digital assistance, power consumption has emerged as an...
Dongwan Shin, Kiyoung Choi