In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Abstract: In this paper we present a framework for the fusion of radar and image information. In the case considered here we combine information from multiple closerange radars to ...
Many computer vision algorithms limit their performance by ignoring the underlying 3D geometric structure in the image. We show that we can estimate the coarse geometric propertie...
Abstract. We introduce a novel implicit approach for surface patch segmentation in 3D images starting from a single point. Since the boundary surface of an object is locally homeom...