Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
In this paper we study the performance improvements and trade-offs derived from an optimized mapping approach applied on a parametric coarse grained reconfigurable array architect...
Grigoris Dimitroulakos, Michalis D. Galanis, Const...
To understand the performance of modern Java systems one must observe execution in the context of specific architectures. It is also important that we make these observations usi...
J. Eliot B. Moss, Charles C. Weems, Timothy Richar...
Short vector SIMD instructions on recent microprocessors, such as SSE on Pentium III and 4, speed up code but are a major challenge to software developers. We present a compiler t...
This paper describes a compiler for stream programs that efficiently schedules computational kernels and stream memory operations, and allocates on-chip storage. Our compiler uses...