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AAAI
2007
13 years 11 months ago
A Multi-Agent Approach to Distributed Rendering Optimization
Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
IPPS
2006
IEEE
14 years 2 months ago
Exploring the design space of an optimized compiler approach for mesh-like coarse-grained reconfigurable architectures
In this paper we study the performance improvements and trade-offs derived from an optimized mapping approach applied on a parametric coarse grained reconfigurable array architect...
Grigoris Dimitroulakos, Michalis D. Galanis, Const...
IPPS
2003
IEEE
14 years 1 months ago
The CoGenT Project: Co-Generating Compilers and Simulators for Dynamically Compiled Languages
To understand the performance of modern Java systems one must observe execution in the context of specific architectures. It is also important that we make these observations usi...
J. Eliot B. Moss, Charles C. Weems, Timothy Richar...
IPPS
2002
IEEE
14 years 1 months ago
A SIMD Vectorizing Compiler for Digital Signal Processing Algorithms
Short vector SIMD instructions on recent microprocessors, such as SSE on Pentium III and 4, speed up code but are a major challenge to software developers. We present a compiler t...
Franz Franchetti, Markus Püschel
IEEEPACT
2006
IEEE
14 years 2 months ago
Compiling for stream processing
This paper describes a compiler for stream programs that efficiently schedules computational kernels and stream memory operations, and allocates on-chip storage. Our compiler uses...
Abhishek Das, William J. Dally, Peter R. Mattson