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» Toward Quality-Driven Development of 3D Computer Games
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DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
DAIS
2009
13 years 8 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
FGCS
1998
91views more  FGCS 1998»
13 years 7 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
IWEC
2004
13 years 9 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
GAMEON
2007
13 years 9 months ago
Gaming Technology in Cultural Heritage Systems
This paper describes the design and implementation of an interactive walk-through of a reconstructed German stronghold, the Dillenburg. The application is currently in use at the ...
Tim Horz, Albert Pritzkau, Christof Rezk-Salama, S...