Sciweavers

152 search results - page 13 / 31
» Toward Quality-Driven Development of 3D Computer Games
Sort
View
ACMDIS
2008
ACM
13 years 9 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
DIGRA
2005
Springer
14 years 1 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
CVPR
2011
IEEE
13 years 5 months ago
Sparsity-based Image Denoising via Dictionary Learning and Structural Clustering
Where does the sparsity in image signals come from? Local and nonlocal image models have supplied complementary views toward the regularity in natural images the former attempts t...
Weisheng Dong, Xin Li
AGS
2009
Springer
14 years 2 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...