Sciweavers

152 search results - page 20 / 31
» Toward Quality-Driven Development of 3D Computer Games
Sort
View
CGF
2011
12 years 11 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICIDS
2010
Springer
13 years 5 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
CHI
2009
ACM
14 years 8 months ago
The VoiceBot: a voice controlled robot arm
We present a system whereby the human voice may specify continuous control signals to manipulate a simulated 2D robotic arm and a real 3D robotic arm. Our goal is to move towards ...
Brandi House, Jonathan Malkin, Jeff Bilmes
ACMACE
2005
ACM
14 years 1 months ago
Towards a cinematically enhanced narrative
This paper describes the automatic creation of simple cinematic scenes and events that use film language (FL) as the basis for the creation of a visual story, aiming to improve it...
Alejandro Ramírez
SC
2000
ACM
14 years 17 hour ago
Parallel Unsteady Turbo-Pump Simulations For Liquid Rocket Engines
This paper reports the progress being made towards complete turbo-pump simulation capability for liquid rocket engines. The Space Shuttle Main Engine (SSME) turbo-pump impeller is...
Cetin C. Kiris, Dochan Kwak, William Chan