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» Toward Quality-Driven Development of 3D Computer Games
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CHI
2009
ACM
14 years 8 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...
CIG
2006
IEEE
14 years 1 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
RAS
2008
150views more  RAS 2008»
13 years 7 months ago
Logic-based robot control in highly dynamic domains
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...
Alexander Ferrein, Gerhard Lakemeyer
DAGSTUHL
2010
13 years 9 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao