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CHI
2008
ACM
14 years 9 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
CHI
2008
ACM
14 years 9 months ago
Wedge: clutter-free visualization of off-screen locations
To overcome display limitations of small-screen devices, researchers have proposed techniques that point users to objects located off-screen. Arrow-based techniques such as City L...
Sean Gustafson, Patrick Baudisch, Carl Gutwin, Pou...
CHI
2008
ACM
14 years 9 months ago
Demonstrating the feasibility of using forearm electromyography for muscle-computer interfaces
We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physic...
T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin...
CHI
2005
ACM
14 years 9 months ago
Comparing cursor orientations for mouse, pointer, and pen interaction
Most graphical user interfaces provide visual cursors to facilitate interaction with input devices such as mice, pointers, and pens. These cursors often include directional cues t...
Barry A. Po, Brian D. Fisher, Kellogg S. Booth
CHI
2005
ACM
14 years 9 months ago
Implications for designing the user experience of DVD menus
DVD menus often miss out on usability and are complex and difficult to navigate through. One of the main problems is the lack of design standards. By conducting an expert walkthro...
Thomas Költringer, Martin Tomitsch, Karin Kap...