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BC
2008
134views more  BC 2008»
13 years 7 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
CHI
2008
ACM
14 years 8 months ago
Effect of agent appearance on people's interpretation of agent's attitude
We conducted psychological experiments in which participants were presented with artificial sounds that were intended to convey the attitudes of three different agents: a Mindstor...
Takanori Komatsu, Seiji Yamada
GAMEON
2008
13 years 9 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ALIFE
2010
13 years 7 months ago
Living Technology: Exploiting Life's Principles in Technology
The concept of living technology--that is, technology that is based on the powerful core features of life--is explained and illustrated with examples from artificial life software,...
Mark A. Bedau, John S. McCaskill, Norman H. Packar...
ECCV
2002
Springer
14 years 9 months ago
Video Compass
Abstract. In this paper we describe a flexible approach for determining the relative orientation of the camera with respect to the scene. The main premise of the approach is the fa...
Jana Kosecká, Wei Zhang