In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
We conducted psychological experiments in which participants were presented with artificial sounds that were intended to convey the attitudes of three different agents: a Mindstor...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
The concept of living technology--that is, technology that is based on the powerful core features of life--is explained and illustrated with examples from artificial life software,...
Mark A. Bedau, John S. McCaskill, Norman H. Packar...
Abstract. In this paper we describe a flexible approach for determining the relative orientation of the camera with respect to the scene. The main premise of the approach is the fa...