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» Toward Virtual Humans
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GAMEON
2000
15 years 3 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
125
Voted
GRAPHICSINTERFACE
2000
15 years 3 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
127
Voted
ICML
2010
IEEE
15 years 3 months ago
COFFIN: A Computational Framework for Linear SVMs
In a variety of applications, kernel machines such as Support Vector Machines (SVMs) have been used with great success often delivering stateof-the-art results. Using the kernel t...
Sören Sonnenburg, Vojtech Franc
AAMAS
2010
Springer
15 years 2 months ago
A probabilistic multimodal approach for predicting listener backchannels
During face-to-face interactions, listeners use backchannel feedback such as head nods as a signal to the speaker that the communication is working and that they should continue sp...
Louis-Philippe Morency, Iwan de Kok, Jonathan Grat...
123
Voted
AI
2007
Springer
15 years 2 months ago
Head gestures for perceptual interfaces: The role of context in improving recognition
Head pose and gesture offer several conversational grounding cues and are used extensively in face-to-face interaction among people. To recognize visual feedback efficiently, hum...
Louis-Philippe Morency, Candace L. Sidner, Christo...