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GROUP
2009
ACM
14 years 4 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
PETRA
2009
ACM
14 years 4 months ago
A technological infrastructure design for a pediatric oncology network
In Italy, the service of Pediatric oncology is very centralized and granted by high-specialized medical structures. In the Italian Regione Campania there are just few of such medi...
Aniello Murano
SIGIR
2009
ACM
14 years 4 months ago
Detecting spammers and content promoters in online video social networks
A number of online video social networks, out of which YouTube is the most popular, provides features that allow users to post a video as a response to a discussion topic. These f...
Fabrício Benevenuto, Tiago Rodrigues, Virg&...
SOUPS
2009
ACM
14 years 4 months ago
A "nutrition label" for privacy
We used an iterative design process to develop a privacy label that presents to consumers the ways organizations collect, use, and share personal information. Many surveys have sh...
Patrick Gage Kelley, Joanna Bresee, Lorrie Faith C...
WWW
2010
ACM
14 years 4 months ago
Beyond position bias: examining result attractiveness as a source of presentation bias in clickthrough data
Leveraging clickthrough data has become a popular approach for evaluating and optimizing information retrieval systems. Although data is plentiful, one must take care when interpr...
Yisong Yue, Rajan Patel, Hein Roehrig