While a user’s preference is directly reflected in the interactive choice process between her and the recommender, this wealth of information was not fully exploited for learni...
Shuang-Hong Yang, Bo Long, Alexander J. Smola, Hon...
The aim of the Cyber Rodent project [1] is to elucidate the origin of our reward and affective systems by building artificial agents that share the natural biological constraints...
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
AbstractWe describe Utile Coordination, an algorithm that allows a multiagent system to learn where and how to coordinate. The method starts with uncoordinated learners and maintai...
Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Niko...
Web-based educational technologies allow educators to study how students learn (descriptive studies) and which learning strategies are most effective (causal/predictive studies). ...
Behrouz Minaei-Bidgoli, Pang-Ning Tan, William F. ...