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JETAI
2007
131views more  JETAI 2007»
13 years 8 months ago
A computational architecture for heterogeneous reasoning
Reasoning, problem solving, indeed the general process of acquiring knowledge, is not an isolated, homogenous affair involving a one agent using a single form of representation, b...
Dave Barker-Plummer, John Etchemendy
HICSS
2006
IEEE
105views Biometrics» more  HICSS 2006»
14 years 2 months ago
Unified Information Models in Support of Location Transparency for Future Utility Applications
For future scenarios of power system operations, like the self healing grid vision, system and communications architecture are key. Applications will require unlimited access to a...
Otto Preiss, Tatjana Kostic
AUTOMATICA
2006
101views more  AUTOMATICA 2006»
13 years 8 months ago
A risk-sensitive approach to total productive maintenance
While risk-sensitive (RS) approaches for designing plans of total productive maintenance are critical in manufacturing systems, there is little in the literature by way of theoret...
Abhijit Gosavi
HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
14 years 2 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
14 years 15 days ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...