By now it is common knowledge that it’s just as easy for a team to fail using agile practices as it is with waterfall or any other method for building software. So what is the s...
In this paper, we consider the evolution of hypermedia system architectures from the monolithic systems of the 1980’s to the middleware-oriented component-based open systems of ...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
There is an increasingly large demand for software systems which are able to operate effectively in dynamic environments. In such environments, automated software engineering is e...
We present several practical improvements to the interactive evolution of 2D images, some of which are also applicable to more general genetic programming problems. We introduce tr...