Sciweavers

208 search results - page 32 / 42
» Toward human level machine intelligence - is it achievable
Sort
View
AAAI
2010
13 years 9 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
AISB
2008
Springer
13 years 8 months ago
Could a Created Being ever be Creative? Some Philosophical Remarks on Creativity and AI Development
: This paper allots creativity a central role in enabling human beings to develop beyond the undertaking and/or fulfilment of simple primary functions. This contention is significa...
Yasemin J. Erden
MDM
2007
Springer
195views Communications» more  MDM 2007»
14 years 1 months ago
BORA: Routing and Aggregation for Distributed Processing of Spatio-Temporal Range Queries
This work tackles the problem of answer-aggregation for continuous spatio-temporal range queries in distributed settings. We assume a grid-like coverage of the spatial universe of...
Goce Trajcevski, Hui Ding, Peter Scheuermann, Isab...
ATAL
2004
Springer
14 years 29 days ago
Degree of Local Cooperation and Its Implication on Global Utility
In a cooperative multi-agent system that is situated in an evolving environment, agents need to dynamically adjust their negotiation attitudes towards different agents in order to...
Jiaying Shen, Xiaoqin Zhang, Victor R. Lesser
KES
2004
Springer
14 years 27 days ago
Chance Discovery with Emergence of Future Scenarios
A "chance" is an event or a situation significant for making a decision in a complex environment. Since we organized a session of Chance Discovery in KES 2000, the basic...
Yukio Ohsawa