In this paper, we propose examining the participants in various meetings or communications within a social network, and using sequential inference based on these participant lists...
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Community detection in social networks varying with time is a common yet challenging problem whereby efficient visualization of evolving relationships and implicit hierarchical s...
—This paper reports preliminary results of an ongoing ethnographic study of people’s attitudes towards and adoption of Google Latitude, a location-tracking technology for mobil...
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...