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» Towards Automated Game Design
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ACMACE
2010
ACM
13 years 2 months ago
Exploiting MMORPG log data toward efficient RMT player detection
To detect players who are engaged in real-money trading (RMT) in massively multi-player online role-playing games (MMORPGs), behavior of players was analyzed using log data of a c...
Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hi...
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
14 years 2 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
PERSUASIVE
2007
Springer
14 years 1 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
IJMSO
2007
76views more  IJMSO 2007»
13 years 7 months ago
Towards an automatic monitoring for higher education Learning Design
: The development of new Information Technologies have originated new possibilities to develop pedagogical methodologies that provide the necessary knowledge and skills in the High...
David Camacho, María Dolores Rodrígu...
CSCW
2004
ACM
14 years 1 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers