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» Towards Automated Game Design
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WWW
2005
ACM
16 years 4 months ago
Automating metadata generation: the simple indexing interface
In this paper, we focus on the development of a framework for automatic metadata generation. The first step towards this framework is the definition of an Application Programmer I...
Kris Cardinaels, Michael Meire, Erik Duval
135
Voted
LICS
2009
IEEE
15 years 10 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
141
Voted
DIGRA
2005
Springer
15 years 9 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
HUC
2010
Springer
15 years 1 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CHI
2004
ACM
16 years 4 months ago
What a to-do: studies of task management towards the design of a personal task list manager
This paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked ...
Victoria Bellotti, Brinda Dalal, Nathaniel Good, P...