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» Towards Automated Game Design
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WWW
2005
ACM
14 years 8 months ago
Automating metadata generation: the simple indexing interface
In this paper, we focus on the development of a framework for automatic metadata generation. The first step towards this framework is the definition of an Application Programmer I...
Kris Cardinaels, Michael Meire, Erik Duval
LICS
2009
IEEE
14 years 2 months ago
Applications of Game Semantics: From Program Analysis to Hardware Synthesis
After informally reviewing the main concepts from game semantics and placing the development of the field in a historical context we examine its main applications. We focus in pa...
Dan R. Ghica
DIGRA
2005
Springer
14 years 1 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
HUC
2010
Springer
13 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CHI
2004
ACM
14 years 8 months ago
What a to-do: studies of task management towards the design of a personal task list manager
This paper reports on the results of studies of task management to support the design of a task list manager. We examined the media used to record and organize to-dos and tracked ...
Victoria Bellotti, Brinda Dalal, Nathaniel Good, P...