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» Towards Automated Game Design
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GAMEON
2003
13 years 9 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
JUCS
2008
186views more  JUCS 2008»
13 years 7 months ago
An Agent-Based Solution for Dynamic Supply Chain Management
: Supply chain management (SCM) deals with planning and coordinating activities such as material procurement, product assembly, and the distribution of manufactured products. This ...
Vedran Podobnik, Ana Petric, Gordan Jezic
ISPASS
2008
IEEE
14 years 1 months ago
Configurational Workload Characterization
Although the best processor design for executing a specific workload does depend on the characteristics of the workload, it can not be determined without factoring-in the effect o...
Hashem Hashemi Najaf-abadi, Eric Rotenberg
WWW
2009
ACM
14 years 8 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
SIGMOD
2009
ACM
122views Database» more  SIGMOD 2009»
14 years 7 months ago
Finding min-repros in database software
Testing and debugging database system applications is often challenging and time consuming. A database tester (or DB tester for short) has to detect a problem, determine why it ha...
Nicolas Bruno, Rimma V. Nehme