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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
FGCS
1998
91views more  FGCS 1998»
13 years 7 months ago
Computational steering in the CAVE
Scientists can gain much more insight from their simulations if they are enabled to change simulation parameters on the y while observing the results immediately. A crucial aspect...
Jurriaan D. Mulder, Robert van Liere, Jarke J. van...
ICAC
2006
IEEE
14 years 1 months ago
A Runtime Adaptation Framework for Native C and Bytecode Applications
— The need for self-healing software to respond with a reactive, proactive or preventative action as a result of changes in its environment has added the non-functional requireme...
Rean Griffith, Gail E. Kaiser
ACMSE
2004
ACM
14 years 1 months ago
Distributed robotic target acquisition using Bluetooth communication
This paper presents a distributed multi-robot system designed to solve a team-based search and destroy task. The project was divided into two phases. The initial phase was used to...
J. T. McClain, Bradley J. Wimpey, D. H. Barnhard, ...
LWA
2007
13 years 9 months ago
Towards Learning User-Adaptive State Models in a Conversational Recommender System
Typical conversational recommender systems support interactive strategies that are hard-coded in advance and followed rigidly during a recommendation session. In fact, Reinforceme...
Tariq Mahmood, Francesco Ricci