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» Towards Biomedical Problem Solving in a Game Environment
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CONTEXT
2001
Springer
14 years 1 months ago
Simulating Context Effects in Problem Solving with AMBR
This paper presents a computer simulation of context effects on problem solving with AMBR — a model of human analogy-making. It demonstrates how perceiving some incidental object...
Boicho N. Kokinov, Maurice Grinberg
CAV
2010
Springer
159views Hardware» more  CAV 2010»
13 years 11 months ago
Gist: A Solver for Probabilistic Games
Gist is a tool that (a) solves the qualitative analysis problem of turn-based probabilistic games with -regular objectives; and (b) synthesizes reasonable environment assumptions f...
Krishnendu Chatterjee, Thomas A. Henzinger, Barbar...
AGI
2008
13 years 10 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
AGI
2011
13 years 6 days ago
Learning Problem Solving Skills from Demonstration: An Architectural Approach
We present an architectural approach to learning problem solving skills from demonstration, using internal models to represent problem-solving operational knowledge. Internal forwa...
Haris Dindo, Antonio Chella, Giuseppe La Tona, Mon...
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
14 years 6 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn