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» Towards Biomedical Problem Solving in a Game Environment
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CORR
2010
Springer
79views Education» more  CORR 2010»
13 years 8 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
GLOBECOM
2006
IEEE
14 years 2 months ago
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
— This paper develops a hierarchical iterative OSNR algorithm based on a game theory framework. A Nash game is formulated between channels with channel utility related to maximiz...
Lacra Pavel
EGC
2005
Springer
14 years 2 months ago
Automatic Composition and Selection of Semantic Web Services
Interactive applications like Problem Solving Environments require on demand access to Web Services, where the services are autonomously discovered, composed, selected and invocate...
Tor Arne Kvaløy, Erik Rongen, Alfredo Tirad...
ISPA
2005
Springer
14 years 2 months ago
Implementation of Cooperative Cognition Under Web Environment
Since cognition could be treated as problem-solving issues based on dynamical knowledge transferring and propagation, the meta-learning and group learning are put forward in confor...
Wan-Chun Dou, Guihai Chen, Feng Su, Shijie Cai
GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson