Due to the increasing penetration of mobile phones even in poor communities, mobile-phone-enabled banking (m-banking) services are being increasingly targeted at the "unbanked...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
To design information visualization tools for collaborative use, we need to understand how teams engage with visualizations during their information analysis process. We report on...
Petra Isenberg, Anthony Tang, M. Sheelagh T. Carpe...
In this paper we describe our ongoing work on modelling urban encounters by extending Conway's Game of Life. We develop our model based on empirical data collected using a Ta...
We have conducted a study of meetings to gain an understanding of the sources of disruption when laptops are present. We videotaped five workplace meetings in which over 600 infor...