We present the results of a qualitative study of the sharing and consumption of entertainment media on low-cost mobile phones in urban India, a practice which has evolved into a v...
Thomas N. Smyth, Satish Kumar, Indrani Medhi, Kent...
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
The simulation of human behavior in space is an extremely interesting and powerful research method to advance our understanding of human spatial cognition and the interaction of hu...
Microcosm was an open hypertext system that evolved in the early 1990s, before the advent of the Web. Apart from its success as a research platform it was widely used for presenti...
—The recently developed small wireless devices ranging from sensor boards to mobile phones provide a timely opportunity to gather unique data sets on complex human interactions, ...