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» Towards Computer Understanding of Human Interactions
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ACMDIS
2006
ACM
14 years 3 months ago
Storyboarding: an empirical determination of best practices and effective guidelines
Storyboarding is a common technique in HCI and design for demonstrating system interfaces and contexts of use. Despite its recognized benefits, novice designers still encounter ch...
Khai N. Truong, Gillian R. Hayes, Gregory D. Abowd
ICMI
2005
Springer
107views Biometrics» more  ICMI 2005»
14 years 2 months ago
Exploring multimodality in the laboratory and the field
There are new challenges to us, as researchers, on how to design and evaluate new mobile applications because they give users access to powerful computing devices through small in...
Lynne Baillie, Raimund Schatz
NORDICHI
2004
ACM
14 years 2 months ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
CONEXT
2008
ACM
13 years 10 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
MMSYS
2012
242views more  MMSYS 2012»
12 years 4 months ago
6DMG: a new 6D motion gesture database
Motion-based control is gaining popularity, and motion gestures form a complementary modality in human-computer interactions. To achieve more robust user-independent motion gestur...
Mingyu Chen, Ghassan Al-Regib, Biing-Hwang Juang