: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
We are investigating how to provide intelligent, pervasive support of group of people within so-called “smart environments”. Our current main assumption, based on literature in...
Prior work suggests that the potential benefits of mixed initiative management of multiple robots are mitigated by situational factors, including workload and operator expertise....
The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To un...
This two-day workshop brings together the interdisciplinary community of scholars and practitioners involved in the design of interactive systems and sharing a common interest in ...