In this paper we propose a 3-step method for designing emotionally rich interactions, illustrated by the design of an alarm clock. By emotionally rich interaction we understand in...
Stephan Wensveen, Kees Overbeeke, J. P. Djajadinin...
The way users interact with mobile applications varies according to the context where they are. We conducted a study where users had to manipulate a multimodal questionnaire in 4 d...
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
We investigated the usefulness transparency can play in increasing the display space of mobile devices in navigation scenarios. Two different systems that used transparency to dis...
David K. McGookin, Inti Herteleer, Stephen A. Brew...
We describe enhancements to graphical search and replace that allow users to extend the capabilities of a graphical editor. Interactive constraint-based search and replace can sea...