Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
In this paper we present algorithms for automatically generating a road network description from aerial imagery. The road network inforamtion (RNI) produced by our algorithm inclu...
Young-Woo Seo, Chris Urmson, David Wettergreen Ji...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...