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» Towards Reasoning about the Past in Neural-symbolic Systems
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ALIFE
2004
13 years 8 months ago
Building Artificial Life for Play
Toys and play-things are often engineered to replicate the character of real organisms. In the past, inventors often lavished great expense on their life-like automata, their cons...
Alan Dorin
KR
2000
Springer
14 years 4 days ago
Iterated Belief Change in the Situation Calculus
The ability to reason about action and change has long been considered a necessary component for any intelligent system. Many proposals have been offered in the past to deal with ...
Steven Shapiro, Maurice Pagnucco, Yves Lespé...
IJCAI
2007
13 years 10 months ago
Towards Runtime Behavior Adaptation for Embodied Characters
Typically, autonomous believable agents are implemented using static, hand-authored reactive behaviors or scripts. This hand-authoring allows designers to craft expressive behavio...
Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ra...
CCS
2005
ACM
14 years 2 months ago
A framework for concrete reputation-systems with applications to history-based access control
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
Karl Krukow, Mogens Nielsen, Vladimiro Sassone
SC
2009
ACM
14 years 3 months ago
Lessons learned from a year's worth of benchmarks of large data clouds
In this paper, we discuss some of the lessons that we have learned working with the Hadoop and Sector/Sphere systems. Both of these systems are cloud-based systems designed to sup...
Yunhong Gu, Robert L. Grossman