In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
As the capabilities of video standards and receiver hardware are increasing towards integrated 3d animations, generating realistic content is now becoming a limiting factor. In th...
Computing high quality 3D models from multi-view stereo reconstruction is an active topic as can be seen in a recent review [15]. Most approaches make the strong assumption that th...
Tracking people using movie sequences is not straightforward because of the human body's articulation and the complexity of a person's movements. In this paper we show ho...
In the domain of computer vision, there exists a very wide application for the research of human motion capture. This paper proposes a new approach to do motion capture in video. ...