In gesture and sign language video sequences, hand motion tends to be rapid, and hands frequently appear in front of each other or in front of the face. Thus, hand location is oft...
Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...
Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
In this paper, we tackle the problem of understanding the temporal structure of complex events in highly varying videos obtained from the Internet. Towards this goal, we utilize a...