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SIGIR
2005
ACM
15 years 9 months ago
An industrial-strength content-based music recommendation system
We present a metadata free system for the interaction with massive collections of music, the MusicSurfer. MusicSurfer automatically extracts descriptions related to instrumentatio...
Pedro Cano, Markus Koppenberger, Nicolas Wack
SPAA
2005
ACM
15 years 9 months ago
Constant density spanners for wireless ad-hoc networks
An important problem for wireless ad hoc networks has been to design overlay networks that allow time- and energy-efficient routing. Many local-control strategies for maintaining...
Kishore Kothapalli, Christian Scheideler, Melih On...
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DIGRA
2005
Springer
15 years 9 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
15 years 9 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
DIGRA
2005
Springer
15 years 9 months ago
Research as Design-Design as Research
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Andrew Stapleton
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