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DAGM
2003
Springer
14 years 24 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ISPA
2004
Springer
14 years 29 days ago
Towards Correct Distributed Simulation of High-Level Petri Nets with Fine-Grained Partitioning
Abstract. Powerful grid and cluster computers allow efficient distributed simulation. Optimistic simulation techniques have been developed which allow for more parallelism in the l...
Michael Knoke, Felix Kühling, Armin Zimmerman...
HPDC
2006
IEEE
14 years 1 months ago
Materializing Highly Available Grids
Grids are becoming a mission-critical component in research and industry. The services they provide are thus required to be highly available, contributing to the vision of the Gri...
Mark Silberstein, Gabriel Kliot, Artyom Sharov, As...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
QSHINE
2005
IEEE
14 years 1 months ago
Grido- An Architecture for a Grid-based Overlay Network
— Grido is an architecture that targets a network operator intending to provide enhanced services to its customers. This is achieved by setting up a “backbone” overlay networ...
Shirshanka Das, Alok Nandan, Michael G. Parker, Gi...