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EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
PRICAI
2010
Springer
13 years 6 months ago
Towards Artificial Systems: What Can We Learn from Human Perception?
Research in learning algorithms and sensor hardware has led to rapid advances in artificial systems over the past decade. However, their performance continues to fall short of the ...
Heinrich H. Bülthoff, Lewis L. Chuang
HAPTICS
2007
IEEE
14 years 1 months ago
Towards Just Noticeable Differences for Natural Frequency of Manually Excited Virtual Dynamic Systems
This paper explores the experiment design to determine a human’s ability to discriminate the natural frequency of manually excited virtual dynamic systems. We use a one degree-o...
Yanfang Li, Volkan Patoglu, Deborah Huang, Marcia ...
ACMDIS
2000
ACM
13 years 12 months ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
ASSETS
2000
ACM
13 years 12 months ago
A virtual reality-based exercise program for stroke rehabilitation
A PC based desktop Virtual Reality system was developed for rehabilitating hand function in stroke patients. The system uses two hand input devices, a CyberGlove and a RMII force ...
David Jack, Rares F. Boian, Alma S. Merians, Serge...