Many mixed-reality systems require real-time composition of virtual objects with real video. Such composition requires some description of the virtual and real scene geometries an...
We present a system for interactively capturing, constructing, and rendering surface light fields by incrementally building a low rank approximation to the surface light field. ...
Greg Coombe, Chad Hantak, Anselmo Lastra, Radek Gr...
Nearest neighbour classifiers and related kernel methods often perform poorly in high dimensional problems because it is infeasible to include enough training samples to cover the...
Feature selection is very important for many computer vision applications. However, it is hard to find a good measure for the comparison. In this study, feature sets are compared ...
Material design is the process by which artists specify the reflectance
properties of a surface, such as its diffuse color and specular
roughness. We present a user study to eval...