We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Families of semipermeable curves in differential games with the homicidal chauffeur dynamics are studied both from theoretical and computational points of view. The knowledge of s...
The tier aspect model addresses Aspect Oriented Programming (AOP) in the context of database applications. It is a new technique of separation of concerns through tiers implemented...
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
I give a `totality space' model for linear logic [4], detaking an abstract view of computations on a datatype. The model has similarities with both the coherence space model ...