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VR
1993
IEEE
103views Virtual Reality» more  VR 1993»
13 years 11 months ago
Data Complexity for Virtual Reality: Where do all the Triangles Go?
Screen space rendering statistics were gathered from 150 3D objects, each modeled by between 2K and 40K triangles. While there is wide variance by individual object, the overall t...
Michael F. Deering
MICCAI
1998
Springer
13 years 11 months ago
Virtual Reality Vitrectomy Simulator
In this study, a virtual reality vitrectomy simulator is being developed to assist Ophthalmolgy residents in correcting retinal detachments. To simulate this type of surgery, a thr...
Paul F. Neumann, Lewis L. Sadler, Jon Gieser
VR
2009
IEEE
319views Virtual Reality» more  VR 2009»
14 years 2 months ago
Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design
We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative design...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
JUCS
2010
154views more  JUCS 2010»
13 years 6 months ago
SimCon: A Tool to Support Rapid Evaluation of Smart Building Application Design using Context Simulation and Virtual Reality
: The promise of smart buildings (SBs) is a safer more productive environment for users and a more operationally efficient building for owners. The automation of building function ...
Kris McGlinn, Eleanor O'Neill, Alan Gibney, Declan...
ISVC
2007
Springer
14 years 1 months ago
Blur in Human Vision and Increased Visual Realism in Virtual Environments
Abstract. A challenge for virtual reality (VR) applications is to increase the realism of an observer’s visual experience. For this purpose the variation of the blur an observer ...
Michael S. Bittermann, I. Sevil Sariyildiz, Ö...