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VRST
2006
ACM
14 years 3 months ago
Dynamic load-balanced rendering for a CAVE system
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems,...
Tetsuro Ogi, Takaya Uchino
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 3 months ago
Mobilizing Intellectual Bandwidth in a Distributed Virtual Organization: The Missing Links
The rise of distributed collaborative environments has brought about new opportunities for bringing together the experience and skills of geographically dispersed employees toward...
Sajda Qureshi, Arthur de Leeuw
ACMIDC
2010
14 years 1 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
CEEMAS
2005
Springer
14 years 3 months ago
Towards an Institutional Environment Using Norms for Contract Performance
Abstract. A strong research emphasis is being given towards regulating interoperable multi-agent environments through norms and institutions. We are concerned with environments in ...
Henrique Lopes Cardoso, Eugénio C. Oliveira
ATAL
2009
Springer
14 years 4 months ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...