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FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SDM
2004
SIAM
141views Data Mining» more  SDM 2004»
15 years 7 months ago
Visually Mining through Cluster Hierarchies
Similarity search in database systems is becoming an increasingly important task in modern application domains such as multimedia, molecular biology, medical imaging, computer aid...
Stefan Brecheisen, Hans-Peter Kriegel, Peer Kr&oum...
WSC
2001
15 years 7 months ago
Ford's power train operations: changing the simulation environment
This paper discusses the changes that were required to Ford's Power Train Operations (PTO) simulation environment to ensure the maximum benefit was gained from the investment...
John Ladbrook, Annette Januszczak
DKE
2006
109views more  DKE 2006»
15 years 6 months ago
Xandy: A scalable change detection technique for ordered XML documents using relational databases
Previous work in change detection to XML documents is not suitable for detecting the changes to large XML documents as it requires a lot of memory to keep the two versions of XML ...
Erwin Leonardi, Sourav S. Bhowmick
ENTCS
2007
118views more  ENTCS 2007»
15 years 6 months ago
Safe Adaptation of Component Coordination
In the domain of software engineering, the use of software components is now a well established approach. However, it raises problems about the dynamic adaptation of these compone...
Christophe Sibertin-Blanc, Philippe Mauran, G&eacu...
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