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» Towards a Theory of Information Systems: The FRISCO Approach
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MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 9 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
CIDR
2011
401views Algorithms» more  CIDR 2011»
13 years 10 days ago
DBease: Making Databases User-Friendly and Easily Accessible
Structured query language (SQL) is a classical way to access relational databases. Although SQL is powerful to query relational databases, it is rather hard for inexperienced user...
Guoliang Li, Ju Fan, Hao Wu, Jiannan Wang, Jianhua...
SOFSEM
2009
Springer
14 years 5 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
ACMICEC
2007
ACM
127views ECommerce» more  ACMICEC 2007»
14 years 23 days ago
Decentralized task allocation using magnet: an empirical evaluation in the logistics domain
This paper presents a decentralized task allocation method that can handle allocation of tasks with time and precedence constraints in a multi-agent setting where not all informat...
Mark Hoogendoorn, Maria L. Gini, Catholijn M. Jonk...
BIRTHDAY
2010
Springer
14 years 1 months ago
The Arrow of Time through the Lens of Computing
Egon Börger Ambient Abstract State Machines with Applications 11:00 AM Manfred Broy Realizability of System Interface Specifications 11:30 AM Ofer Strichman Proving Equivalence be...
Krishna V. Palem