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» Towards a Typed Geometry of Interaction
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TOG
2008
97views more  TOG 2008»
13 years 7 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
CGF
2002
116views more  CGF 2002»
13 years 7 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal
TOG
2008
120views more  TOG 2008»
13 years 7 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
ICMI
2003
Springer
128views Biometrics» more  ICMI 2003»
14 years 24 days ago
Modeling multimodal integration patterns and performance in seniors: toward adaptive processing of individual differences
Multimodal interfaces are designed with a focus on flexibility, although very few currently are capable of adapting to major sources of user, task, or environmental variation. The...
Benfang Xiao, Rebecca Lunsford, Rachel Coulston, R...
MAGS
2010
97views more  MAGS 2010»
13 years 6 months ago
Towards reliable multi-agent systems: An adaptive replication mechanism
Abstract. Distributed cooperative applications (e.g., e-commerce) are now increasingly being designed as a set of autonomous entities, named agents, which interact and coordinate (...
Zahia Guessoum, Jean-Pierre Briot, Nora Faci, Oliv...